Paloth opened this issue on Apr 19, 2013 ยท 31 posts
aeilkema posted Fri, 19 April 2013 at 12:30 PM
Quote - Thanks. I can get the bow and arrow to where they need to be by carefully adjusting things, parenting the bow and arrow to the respective hands and then zeroing the figure. If I save the repostioned props from the zero pose, they will be positioned exactly where required. (I might have to match the original geometry with the repositioned props.) If the bow and arrow are parented to the hands, the figure pose will work. The one problem is that my bow's "draw" morph needs to be set manually. Is there no way around this?
Is there such thing as a "prop pose" that can be applied from the library? A prop pose, (if it existed), would take into account translation, rotation, scaling as well as any prop morphs that are applied.
I'm just trying to optimize this stuff for distribution so that a user won't have to fiddle too much.
I don't think there's a way around this. I've released a couple of medieval toon sets, one had a bow and arrow and the other one a crossbow. Both the draw draw morphs needed to be set by the customer through a dial. I don't think you should be worried about that too much, it's very common to have a morph dials for weapons like these.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk