DarkElegance opened this issue on Apr 20, 2013 · 11 posts
seachnasaigh posted Sun, 21 April 2013 at 10:07 AM
"IDL emitter" is a misleading label for the box; it might better be labeled "IDL enable" or something. It actually just means that the item participates -be it actively or passively- in IDL calculations. A glowy prop would be an active IDL emitter; skin would be a passive diffuse/specular/SSS reflector.
Hair is especially IDL resource-intensive because it has multiple overlapping layers of transparency. So, you could expect that traditional transmapped-plane foliage of a tree or bush will also bog you down. That's why I've switched to mostly making mesh foliage. I wish there were a way to substitute two arbitrary meshes in place of the two transmapped planes ("leaf_adult" and "leaf_young") for Ivy Generator. :) Actually, I would like a third mesh added for things like blossoms or fruit. That would be bodacious.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5