3Drendero opened this issue on Apr 11, 2013 ยท 18 posts
GKDantas posted Sun, 21 April 2013 at 5:33 PM
1 - The first image is only a load and render test, just some adjustments in Luxrender at all.
2 - Second one is using some Luxrender shaders already with textures (not all scene, Vic dont have any change in shaders yet)
3 - Third is the same scene with an Infinite light (using HDRI image).
Look very very good so far, the only strange thing is those sparkles with HDRI, but I think is something with Luxrender that I need to understand. Note that the second and third images are the same I just turned off the Infinite light to get a image without have to restart everything again.
Some things that I really didnt know is about how Bump maps work in Lux, I see the Bump map slot but no slider to set the deeph. The same thing for Alpha channel, but I think is something that will be implemented later.
Now is time to people start to share theyr Lux shaders so we can studie more ways to work with this new feature!
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