SciFiFunk opened this issue on Apr 18, 2013 · 12 posts
crocodilian posted Mon, 22 April 2013 at 1:54 AM
I didn't want my comment to come off sounding critical . . . I'm really impressed. Walk cycles are just one of those things that the eye catches.
I thought it was brilliant, and to have achieved it with inexpensive software -- well, wow.
I guess the question I'd ask is: under what circumstances would you want to actually have this many meshes in movement in a scene, vs instancing? Or multipass?
I think of low poly for realtime applications . . .