cridgit opened this issue on Apr 19, 2013 · 37 posts
cridgit posted Tue, 23 April 2013 at 8:29 AM
Hi Barbult
Firstly, I have no idea how DAZ handles updates for its customers once a product is removed from their store. I'll look into the options and let you know once there is a PoseMaster update available here. Trust that I'll have your best interests at heart - of course I don't expect existing customers to re-purchase the product.
Regarding the AutoZeroPose: pg 34 in the manual - yes I know you've read that far ;-) - states that skeleton map transfers need to be applied from the zero pose, which is why the AutoZeroPose option was introduced. I guess I should have said earlier when I suggested disabling it, that you'd need to transfer the pose to Genesis from the zero pose. Apologies for not mentioning that. You might want to look into batch converting a set of gen4 poses, and using those directly on Genesis (based on your apprent workflow).
The reason the pose controls don't work with converted poses is that pose controls do not directly manipulate the primitive node transforms - they do so indirectly using higher-level properties. You can test this by applying any pose then playing with the pose controls - inevitably you get arms through torso's or legs in impossible positions etc.
I have never been able to successfully use pose controls either with primitive transforms, nor with IK (inverse kinematics). As an analogy, imagine combining an externally sculpted custom head morph with the default expressions. You might get a row of teeth through the chin if the morph does not combine well with a particular expressions. Try applying a pose control then dragging the limb using IK. Same outcome. Therefore, for converted poses, I recommend using primitive transforms for fine-tuning the pose rather than pose controls. This is an issue with pose controls which unfortunately cannot be fixed by PoseMaster.
I hope that gives you enough juice to keep going, and yes please keep bringing in those problems - it improves the quality of the product for everybody :-)