Saxon3d opened this issue on Apr 23, 2013 ยท 22 posts
stewer posted Wed, 24 April 2013 at 5:23 AM
Quote - I would use bump for light surface features and textures, displacement for heavier ones. Sure, displacement will actually create geometry for the renderer to render, but that's not always needed and can sometimes slow things down.
A micropolygon renderer will create that geometry anyway, you're not really saving much by using bump maps instead.