Forum: Poser - OFFICIAL


Subject: Trying for Photo Realism

Steeleyes101 opened this issue on Apr 23, 2013 · 35 posts


WandW posted Wed, 24 April 2013 at 9:37 AM

"Always with the negative waves, Moriarty!" :biggrin:

The 'SSS' shaders with that product simulate subsurface scattering, which occurs when light reflects off a translucent surface, such as skin.  However, Poser 9 has this built in to its shader system.  The easiest way to apply it is via EZSkin2, which is available free here...

http://www.snarlygribbly.org/3d/forum/viewforum.php?f=27

It comes with a nice guide by Basicwiz; read it.  I personally don't bother with the Fresnel setting, and tell it to use bump map if available, but some textures have crappy bump maps, so you might want to try the procedural bump too and compare.  You can even use it to improve the dog; you can apply a SSS hair shader to the dog's coat with this tool.

Snarly also has free EZMetals, which is a collection of metal shaders..

http://www.snarlygribbly.org/3d/forum/viewforum.php?f=10

As far as lighting goes, I went down to my kitchen, which is lit with cans and a fixture over the table, and is is not an environment of dramatic shadows; if you want hard shadows in my kitchen, you would need either someone doing arc welding on the other side of the room, or have windows admiting direct sunlight, which it does in the late afternoon.  This can be provided by an infinite light.

I don't notice any ambient occusion on the ankle bracelet; what is your lighting setup?  Are you using IDL?

 

If you have time, here's a nice Webinar video on Poser lighting... 

http://my.smithmicro.com/webinars/poser/lighting-your-3d-scenes/index.html

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