Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Thanks for the tips but unfortunately i have already checked the fps and its the same.
I have now however found a checkbox under the vue plugin in maya which said something about correct frames and it did make it a little better but then noticed in 6 frames spread out in the scene it flipped the camera about 180 degrees for some reason and a few frames before and after to correct the flip so did not help either.
Vue deos smooth tweening for camera movement by default. I have to turn it off and set to linear tweening for start/end keyframes. Then camera velocity is constant.
www.youtube.com/user/ShawnDriscollCG
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey,
Need to have a shot ready for monday and have rendered the beauty pass from vue and the Z pass didn't work so need to render it from maya but i open the same scene with the plugin in maya but the frames doesn't correspond.. i.e i go to frame 321 in maya but the same frame in vue is 335.. in short the passes from maya won't fit my beautypass..
I have tried all i can think of, even tried to make the depth pass (id and depth are my concern) in nuke but the scene was too heavy to get out in time.
Could mention im fairly new to vue so i hope there is just something i have missed.. Using Vue10 xStreme with maya 2012 btw.
If someone here might have a hint on why the frames are not the same i would really need your help, getting a bit desperate now.