Forum: Blender


Subject: SSS in Cycles

FigureSculptor opened this issue on Apr 28, 2013 · 5 posts


RobynsVeil posted Sun, 28 April 2013 at 5:13 PM

Quote - ...The one downside I've noticed to using Cycles for DAZ/Poser figures is that most of the diffuse textures for DAZ/Poser figures contain fake shading information to trick the eyes. You'll often notice the area under breasts is darker, or that the inside of the legs is darker. This is done to make up for the limitations of older style renderers. Unless your lighting setup in Cycles is just right, these tend to stand out as being a little… off. With SSS, this effect is even more pronounced than it was without it, though I'm not sure why that would be.

This sounds similar to the "burnt-in specular" problem encountered in Poser when you want the shader to do the specular, but the image already has specular highlights due to how the photograph was taken: no criticism of technique, it's just a limitation of the approach, I guess. I really think this is where non-photographic-origin skin textures are finally going to come into their own.

BTW, that SSS shader node (as seen in the examples) isn't as easy to implement like it is in Poser... the node tree is quite extensive. Not for the faint-of-heart. :blink:

ETA: in other words, I haven't got it nailed down yet, myself. :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks