Forum: Poser - OFFICIAL


Subject: The Freebie Conundrum..

mrsparky opened this issue on Apr 28, 2013 ยท 61 posts


mrsparky posted Mon, 29 April 2013 at 5:37 AM

Thanks for all the responses folks - some good debate here! Though I do have to disagree with those who say their quality isn't good enough :) It's often the simplest stuff thats the most useful and most fun. Take something like spacebones beveled cubes, with generous licencing terms, thats saved weeks of work. ockham...thats a really good idea. Plus have one under gallery posts as well. --------------------- Nancy... I'd say thats more for products than freebies, plus I think you'd have problems collecting your cash. --------------------- infinity10 - I think your point about categories, is the crux here. Plus you're certainly right about not hoop leaping, it has to be a simple process and above all fair to everyone. --------------------- PrecisionXXX... Oh yes, the creative side certainly plays a big part here. I've often given stuff away that should be "product" purely because I want artists to share the enjoyment in that. Using a freebie to try new techniques is another thing as well. Especially where it involves something new or technical, like P9's new lighting system. There the feedback from helps us all learn. --------------------- primorge... Yea I look at some of my older ones occasionally and think do they need pruning. But I tend to leave them up in case any wants them. --------------------- LaurieA... Reckon you've got the right approach there, think it's vitally important to have the same "build quality" in both product/free. I'm also think having both product/free in a creators portfolio is also a a good idea, not just to showcase work, but also as in some ways it's kinda like.. "Free supports those of us who can't afford to buy. Product allows those who can afford it to support creators" Which is where I'd like to say an extra thank you to those who can help. But Like you observe, it's not always about money either, often the best support is simply support. I certainly don't want to monterise or "force-pay" like the big D has done. --------------------- chris1972... In a way I'm idea rattling here to get an idea of how feels about this issue. Like yourself I enjoy seeing how well (or not) a product/freebie can do. Free usually wins on numbers :) Also agree theres different levels of achivement/satisfaction twixt the two. However equally as you say theres a cost to doing it, and as less buy, thats one of reasons why I'm pondering using different approaches. But I don't want to lose the "good" side of freebies, so really about it's getting the balance right. --------------------- unbroken-fighter It's called rendo :) Seriously though, I found once I'd started modeling texturing/promos did sometimes become less enjoyable. I can also understand your problems with formats and software, for example I don't rig so I'm either dependant on those who can or have to design/make 'static' stuff. Though working with .OBJ isn't in insurmountable, just import a mapped model it into poser, texture and save it as a prop. Indeed if you get stuck, just ask and I'll do some for you.

Pinky - you left the lens cap of your mind on again.