DustRider opened this issue on Apr 26, 2013 · 70 posts
DustRider posted Mon, 29 April 2013 at 7:33 AM
Quote - Thank you Dustrider. The texture is Thorne's Erika with the diffuse colors set to white.
It was rendered in mono using the reality meshlight prop and the reality IBL.
In Lux, Reinhard/non-linear, and Lux light gain of .01 for the IBL and .25 for the meshlight.After the render was done I noticed that the eyelash diffuse color was somehow set to orange, and the crinkles in the hair are a bit bothersome. Somehow it seems that I can get lost in tiny details that no one would notice and completely miss the big stuff.
I'm about an hour into my second try with that render.
Thanks bevans84 for the info on the texture (I'll have to look it up), and the extra info on your render!
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