here's one with nodes. in fairness to OP, postpone any further discussion until he posts render of his reflection/IDL problem.
![blender guy's earth maps in poser](http://postmyimage.com/img2/143_Screen_shot_2013M.jpg)
better method requires svl. math nodes to account for diffuse illum. from mesh lite IMVHO. skip clouds for now, make sure earth is lite emitter, invert spec mask, et al.