Paloth opened this issue on Apr 18, 2013 · 15 posts
kimbersue posted Mon, 29 April 2013 at 9:04 PM
I have a couple of questions about Geometry Stripper. I'm using philc PZ3editor which as the Strip embedded geometry feature.
I've made a dress obj for Miki 4. I want to offer it as a freebie here at renderosity but I need help figure out the runtime file.
The dress obj is not rigged but I want people to be able to get the obj file to edit if that way. These dress is a start kit and I allow people to use or edit and use the dress to make their own clothing to sell.
I import the dress and save as a prop. It can then be reloaded to fit Miki 4 zero pose from the prop folder.
I was in the chat and go some good advice but want to be clear on a few things.
I was told to use a Geometry Stripper and so the orginial obj would be linked to in the Geometry folder. I use the same file and folder name in the Geometry folder as the prop folder. That fine but I'm find the Geometry folder both inside and outside the libraries fold. Which should the Geometry folder be. Inside the runtime libraries folder or outside the libraries fold but inside the runtime folder?
Next. How does someone get the obj out of the Geometry folder? Should I tell them to export as an dress Object or the location of the file.
If I decide to add a uv map, where would I put that.
Thank you for any advice
Kimberly
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.