estherau opened this issue on Apr 28, 2013 ยท 137 posts
Morkonan posted Tue, 30 April 2013 at 4:08 PM
Quote - The question is, why do it. In case you remap the M4, or V4, then I think you should name your new .obj like the old .obj with a prefix or suffix. The optimize bulge script tries to classify the figure based on the .obj name and if that is named totally different it will no longer recognize the figure.
You can manually adjust the bulges without the script, yes? Besides, you can keep your old .obj files, rename them and adjust the path manually in the CR2, if you're desperate for a vanilla .obj with its original UVs loaded in the CR2.
But, since this script only adjusts the standard V4 mesh, remapping K4 in conjunction with using this script is completely unnecessary. Though, someone might want to remap V4 to use a K4 texture, but it's probably a waste to do that since there's so many good V4 textures out there. (A shortage of M4 by comparison, though.)