Forum: 3D Modeling


Subject: Modeling a weaved Cappellini S Chair

LuxXeon opened this issue on Apr 29, 2013 · 44 posts


LuxXeon posted Wed, 01 May 2013 at 12:01 PM

Overlapping geometry is something I typically try to avoid; it could cause artifacts when smoothing or rendering, and there's some other issues when it comes to compatibility with other software, especially if a geometry is going to be fabricated.  This one isn't, but it's still a rule I like to adhere to whenever possible.

I could taper the geometry along the spline using a modifier like FFD, but for aesthetics as well as realism, I'd rather keep the tubes a uniform diameter.  I'm thinking intersection may happen here regardless.  I may reconsider the weave technique for this particular chair, and go for a more simple surface geometry.  Perhaps I'll do some detailed pouf cushions for it or something like that instead.  Undecided.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon