LuxXeon opened this issue on Apr 29, 2013 · 44 posts
LuxXeon posted Wed, 01 May 2013 at 12:01 PM
Overlapping geometry is something I typically try to avoid; it could cause artifacts when smoothing or rendering, and there's some other issues when it comes to compatibility with other software, especially if a geometry is going to be fabricated. This one isn't, but it's still a rule I like to adhere to whenever possible.
I could taper the geometry along the spline using a modifier like FFD, but for aesthetics as well as realism, I'd rather keep the tubes a uniform diameter. I'm thinking intersection may happen here regardless. I may reconsider the weave technique for this particular chair, and go for a more simple surface geometry. Perhaps I'll do some detailed pouf cushions for it or something like that instead. Undecided.
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