NanetteTredoux opened this issue on May 02, 2013 · 17 posts
Glitterati3D posted Thu, 02 May 2013 at 11:08 AM
Quote - Giitterati3d, thank you for that honest answer.
I didn't realise that Miki4 was more complicated than other figures. My first attempt at rigging clothing for a weightmapped figure was with Koz, and I had to be rescued there. I just recently learned how to tweak the joints on clothes for conventionally rigged figures, and this is much more difficult. I am afraid the Poser manual makes it seem easier than it is.
Bulge maps may be part of the problem - the biceps bulging through the sleeve, the breast poking through when the arm is raised. There is a lot more going on than with normal rigging.
Dynamic clothes do seem more and more attractive. But I want to learn this.
You're welcome, and I don't mean to discourage.......it's just that Miki4 presents her own real problems that seem to be the hardest to resolve.
I love weight mapped clothing. It bends better, it "folds" better, it's somewhere between conforming and dynamic. But, the price for that is learning an entirely new rigging system.
The pokethrough on her raised arm is Miki4's ShldrUp and Down JCM. Been there, done that. You have to adjust this same JCM on her chest, her shoulder, her breast, and her collar - in up, down and twist. The lBreast pos bulge map is especially bad.
At any rate, don't let me discourage you. Just be prepared for some learning time and don't try to rig something for her if you're on deadline.