LaurieA opened this issue on May 03, 2013 ยท 33 posts
Snarlygribbly posted Fri, 03 May 2013 at 1:58 PM
I build my shaders using my MATHelper tool, which makes it easy to construct a variety of standard shader structures.
It also has the facility to rename nodes, copy shaders from one material zone to a selection of others (optionally retaining the existing texture maps) and drag and drop replacement of texture maps. It's quite handy.
And free :-)
Free stuff @ https://poser.cobrablade.net/