Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 13 7:48 am)
Tried Snarlys Mat helper?
"Dream like you'll live forever. Live like you'll die tomorrow."
I'll take a look - thanks.
I aim to update it about once a month. Oh, and it's free!
If you're referring to the actual material groups of the figure you will have to remove the material lines from the .obj and the .cr2 in a text editor. whatever you do though make sure to retain the preview material in the .cr2 or your figure will be invisible.
_I think that one of PhilC's utilities can automate this, Poser Pocket Knife or Poser Tool Box...
you think I need to hack the Cr2 and the .obj?
I'm hoping there will be an easier way.
Love esther
I aim to update it about once a month. Oh, and it's free!
I just did it last night in order to get rid of unnecessary material groups (created in wings) that I used for establishing groups for rigging... It's a PITA but it's the only way I know of to get rid of the zones. Ummm, If you try overwriting with the grouping tool it just adds that additional zone.
Poser needs an in house way of deleting material groups. (Maybe there is a way that I'm not aware of).
I'll have a look at snarly's script. If I can't find a script I'll just keep my unecessary groups I think. they aren't really causing much of a problem.
Love esther
I aim to update it about once a month. Oh, and it's free!
My python page
My ShareCG freebies
I thikn philCs pocketknife may do the job for me automatically. Have'nt bought it yet though.
I aim to update it about once a month. Oh, and it's free!
Material zones are in both, the obj file and in the cr2.
You will have to adapt both if you want to get rid of a material zone.
I merge material zones, and always do it in both.
That is why it is not so easy to do it inside Poser.
Poser would have to adapt the cr2, but also would have to save a fresh obj file.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
When you create an obj file, you can group it and define material zones.
All depends on the possibilities of the modeler one uses.
Hexagon can do groups and material zones. Then they are in the obj file and Poser reads them as such.
All depends how the obj file was created.
Some create the material zones entirely in Poser, others do it in the modeler. These can only be deleted from within the obj file.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Yeah... If you just delete the materials in the .cr2 (and they are present in the .obj) those materials will still be present every time you load the figure.
Probably best to create your groups and materials in a modeling app where the tools are more efficient than the horrible grouping tool, depending on the geometry it can be pretty frustrating when a single tucked away poly refuses to be selected (and this is in wireframe with multiple orthographic view selection attempts). Don't know if the group editor has been polished with Poser 9+, if not it certainly needs some working over.
Attached Link: here is a link for you
I use Phil C's PZ3 Editor it has a delete materials plugin that does what you want with a couple clicks of your little mouse. Easy as pie! Just remember to save the file once the plugin is complete.It is pretty cheap and does a bunch of cool stuff. Well worth the money!
Tom
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I have for a figure, that aren't actually being used ie for zones that don't exist?
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I aim to update it about once a month. Oh, and it's free!