CMKook-24601 opened this issue on May 01, 2013 · 27 posts
lmckenzie posted Sun, 05 May 2013 at 8:49 PM
My last, no doubt crazy idea. You’re probably going to want to use procedural plastic materials on this thing. The only rub is the ‘faceplate’ ‘To avoid UVMapper entirely, I
Now, using your reference lines or grid, you can see pretty much where the lettering needs to go. I’d use the NES graphics I pointed out in the other thread and size them down as required. It would probably be best to have a separate layer for each graphic, e.g. Nintendo, Start etc. Work back and forth between Poser and your editor, until you get everything positioned and then save everything except the reference layer to your final faceplate graphic. The alternative would be decaling an image I imagine but that is beyond me - either that or maybe have your friend do a separate faceplate but that would still need to be UVMapped.
Hope this all make sense ÷) Good luck with this and I'd love to see the final image.
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