Forum: Poser - OFFICIAL


Subject: help making a template

CMKook-24601 opened this issue on May 01, 2013 · 27 posts


CMKook-24601 posted Sun, 05 May 2013 at 11:06 PM

Quote - My last, no doubt crazy idea. You’re probably going to want to use procedural plastic materials on this thing. The only rub is the ‘faceplate’ ‘To avoid UVMapper entirely, I : Load the model into Poser. Do the parts show up, each with a material? If not and the groups are there, I you can use Poser’s grouping tool to select each part/group and assign it a material as needed and save it to the prop library. Take a one-sided square, scale it to match the front of the unit and position it so that it sits against the face with the buttons protruding above it. Voilà, you have a faceplate. Parent it to the body/case and save. Note the X/Y size ratio of the faceplate. In your image editor, create a new image with the same ratio in any size you like. Create a new layer and draw a couple of numbered reference lines on it, one horizontal, one vertical like crosshairs. You can create a numbered grid for more accuracy. Export as a jpg and in Poser, apply it to the faceplate.

Now, using your reference lines or grid, you can see pretty much where the lettering needs to go. I’d use the NES graphics I pointed out in the other thread and size them down as required. It would probably be best to have a separate layer for each graphic, e.g. Nintendo, Start etc. Work back and forth between Poser and your editor, until you get everything positioned and then save everything except the reference layer to your final faceplate graphic. The alternative would be decaling an image I imagine but that is beyond me - either that or maybe have your friend do a separate faceplate but that would still need to be UVMapped. 

Hope this all make sense ÷) Good luck with this and I'd love to see the final image.

 

this might work nicely as well...