ummm, ok. So load your custom character. In this case it's a character I created with a blend of Morphs ++ and some morph targets made externally (Zbrush2 and Wings3D 0.99.53). I zero the figure in the joint editor and disable inverse kinematics whenever doing any kind of loading of morphs or saving to the library. (excuse the quality of the screen caps, I'm pretty tired right now.)