estherau opened this issue on Apr 28, 2013 · 137 posts
Male_M3dia posted Tue, 07 May 2013 at 3:03 PM
Quote - but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
No, you can't morph a subdivided mesh and expect it to be a morph target of the base. You can make a normal or displacement map from that information.