Forum: Poser - OFFICIAL


Subject: CHECK THIS OUT !!!!!!!!!!!!!!

vilters opened this issue on May 07, 2013 · 305 posts


wimvdb posted Tue, 07 May 2013 at 6:49 PM

Quote - > Quote - Oh yes, one does not need scullcabs any more. You can paint the hair goups directly on any object surface now, and ha ha, calculate bullet dynamic hair too. :-)  :-). :-) 

Can you calculate Bullet dynamic cloth, as well?  I see it in the Bullet features, but Google seems to show that the Bullet package presents the raw potential for cloth support, while leaving implementation up to the end user.  I'm left confused, then, about cloth in Bullet.  😕

No, there is no bullet implementation for the clothroom.