LaurieA opened this issue on May 03, 2013 · 33 posts
LaurieA posted Tue, 07 May 2013 at 6:58 PM
Quote - Laurie,
why is the spec set to light blue? I can see that it's value is set to 0 so it is not "on" in the scene.
I see this blue tint on just about every vender product that I have bought in the last couple of years and every one of them interfere's with lighting the fiugure or prop. Is it just my system? I understand that it might have something to do with gamma but it looks wrong if gamma is on and set to 2.2 (default).
I'm also a little sceptical of these crazy 100+ shader node mats. I have tested some of the metal shaders that Ive got off the web against ones with plain old reflect nodes and can't tell the difference between renders. just a thought...now Ill put on my flame-proof suit.
It's there because I had it set up another way, changed it, and neglected to change the color back to white. No other reason. LOL.
Oh, and stewer? I know why you set the IOR so high with the inner color on the fresnel as black ;). When I left the actual IOR in the fresnel nose, I got a tiny white dot in the middle of a black shader. LOL.
Still doesn't make sense that you can't use actual IORs tho. Just makes for a whole lot of confusion.
Laurie