Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
the_architect posted Tue, 07 May 2013 at 11:10 PM
Quote - Here's a quick test run of the Hulk.
How do I get rid of the seams between his shoulder and chest? I had this issue way back and don't remember what I did to fix it besides using a different skin.
The issue is, I believe, displacement maps and the way Lux handles them. Try removing them and run a test render.
I would suggest using normal maps instead.