DireLilith opened this issue on Apr 30, 2013 · 106 posts
WandW posted Tue, 14 May 2013 at 8:22 AM
Quote - Missed this. Example is the problem with back facing polygons rendering with strange surface anomolies or other content. Hair for instance that rendered in P4 with its simple engine has to have back facing polygons turned off or made invisible to the P7 Firefly render engine to minimize or eliminate the noise it gets. Sometimes even those measures don't work. Surface spots and strange hash marks on buildings and props are a pain. It gets wore when you need to go back to a .pz3 created in P4 to upgrade the render quality in FireFly and have these strange anomolies in the render in P7. The migration to a better render engine and all the lighting stuff that goes with it is worth it if.....IF...these anomolise can be dealt with. My concern is will I be geting the same problem in newer versions of Poser? I know, you have no way of knowing but that is my concern. I guess I just need to jump in.
My guess is these artifacts may be due to using depth mapped shadows. Poser 8 and above render raytraced shadows much faster than Poser 7.
It will be a long while before Poser 10 is $35, so go for it, Baby... :)
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