zenny1234 opened this issue on May 15, 2013 ยท 4 posts
primorge posted Wed, 15 May 2013 at 9:00 PM
...another option is to simply create a morph pose .pz2 from your character. This pose when applied to another copy of the figure with the same morphs available as dials just spins those dials to match the values, eg_ You create a character from morphs++ (or whatever) save this as a pose file with the include morph channels option, open another v4 loaded with morphs++ and apply the pose. The pose will simply spin the dials that comprised your character to the appropriate values.