Forum: Poser - OFFICIAL


Subject: Box-mapped UVs ruin object normals in PPro2012...?!?

Cage opened this issue on May 17, 2013 · 47 posts


Cage posted Fri, 17 May 2013 at 12:44 PM

Quote - It may be the crease angle in Poser handles objects differently if they have mapping. I would try increasing or decreasing that to see if things improve. Also, this may be one of those times where you may want to ask yourself if it really needs a UV Map? 

Hey, Teyon.  I have tried to fix this by altering the smoothing and crease angle settings.  I had to reduce the crease angle to 5 before the problem would disappear.  At which point almost every polygon was displayed as though split from its neighbors.  That's not really useful.  :lol:

It doesn't really need a map, but now I am concerned about understanding the problem and trying to fix it.  What if it happens again, under circumstances where I can't just decide not to map it?  Besides, a bug is a bug, really.  Needs to be pointed out and discussed, fixed if possible.  :lol:  :unsure:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.