rokket opened this issue on May 17, 2013 · 22 posts
SamTherapy posted Fri, 17 May 2013 at 3:51 PM
No reason why you can't transmap it. I don't know how you'd do it "properly", with all the correct physical characteristics of a real glass shader but you could certainly get something reasonable with a well thought out map. As a thought, maybe have you glass shader plugged into the white parts of the map and leave the black part "empty". I guess it'd get more tricky if you wanted the pieces of glass to be at different directions, as they often are in real broken glass.
I haven't ever tried it meself but (I think) the idea is sound enough.
Coppula eam se non posit acceptera jocularum.