Forum: Poser - OFFICIAL


Subject: Box-mapped UVs ruin object normals in PPro2012...?!?

Cage opened this issue on May 17, 2013 · 47 posts


Cage posted Fri, 17 May 2013 at 9:53 PM

Quote - They look exactly like smoothing artifacts, either unwelding the planes that comprise the model or adding control edges will fix this. I'm not seeing any bevels in your object, Cage... So, your intention doesn't seem to be to have small rounded edges on the object to pick up specular. I would just unweld all of the planes of the .obj rather than go through the tedious task of adding control edges at this point. Remap in wings.

...If I were to do this I would just select each planar "face" of the object and file/export selected, reimport each chopped part in turn and select each part in object mode via the geometry graph, object context menu/combine, your object is now selectively unwelded but merged into one object, assign new material to all if necessary, and then remap. Of course you could do some of this in UVMapper but Wings is capable of the task.

In terms of the bug in relation to normals in Poser(?), I couldn't say. pretty sure that Poser assigns normals to imported objects (so if you dump the vn lines in the.obj text , no biggie).

_as an aside, I haven't gone past Poser 8 so maybe this is just something I haven't encountered yet.

Can't say I've ever used Geometry Graph.  I am hardly a Wings Power User.  :lol:  I'm not very good at this modeling business, which is probably why I freak when Poser fights me.  I don't have the skills to do it right.  :sad:  Sad, but true.  I wish I understood how to build good edge loops, but that seems to be one of many areas where repeated exposure to learning materials and seemingly endless experimentation somehow teach me nothing.  Sigh.  As bad as I am with Wings, though, I'm worse with Blender, Modo, and 3DCoat.  :lol:

I don't really need to modify the mesh to get a clean result in Poser.  I can get by with the projection-mapped version, which will be adequate for the procedural shaders the object will receive.  And I have tried beveling the thing.  It's been through several revisions.  Several.  :lol:  The current version is the best of many.  Poser's just being weird about the smoothing, which Millighost has shown is a Poser problem, not directly related to my mesh.  I am relieved, but I know my mesh is still pretty rubbishy, alas.  :lol:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.