Forum: Poser - OFFICIAL


Subject: Box-mapped UVs ruin object normals in PPro2012...?!?

Cage opened this issue on May 17, 2013 · 47 posts


Cage posted Fri, 17 May 2013 at 11:28 PM

Quote - ok, from an earlier post I have looked at the obj and see nothing wrong. I get this pic using the original and a remapped copy.

Note the remapped copy has defects not showing in the original.

its a wut ? moment for me.

obsessive can be good but if you are a perfectionist you need to learn  that "good enough" can work.

 

Yes, the "original" copy you show on the left is my "good enough" copy.  :lol:  I can get by with that UV mapping, I think, particularly since I'll be using 3D procedural shaders for texturing.

You understand my bafflement, I see.  :lol:  Obviously this isn't a well-built object.  The lack of beveled edges should be expected to cause potential smoothing oddities.  But to have one mapping work fine and another cause problems is just... bizarre.  I really do wonder sometimes about Poser.  😕

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.