3DFineries opened this issue on May 20, 2013 · 19 posts
rokket posted Mon, 20 May 2013 at 3:47 PM
Quote - > Quote - What program did you use to model this dress?
In the dynamic pic it looks like there are some vertices that is not assigned to a material group. It is causing the mesh to bunch up because it's not moving with the rest of it. I'd go back into my modeling program and look for isolated verts and either connect them to the mesh or delete them if they are not needed.
In the rigged dress, you have to adjust the joint centers on the chest, collars and shoulders.
I used Hexagon. I started playing with some settings & it seems to be the dynamic settings that are sticking on 'squaring' it off. scratches head I've already looked for isolated verts & made sure groups were right, but will double check.
Ah! The joint centers... that might explain it. Was adjusting spherical zones thinking that might be the problem, but that just mushed it up more. Will fiddle with the centers.
Spherical zones set limits on which part of the mesh is affected by the bone. Adjusting the joint center will affect where it comes to rest when you conform it. If that makes sense. I am fairly new at rigging myself, but I catch on pretty quick.
Be glad it's not weight mapped. Whole other ball game there. I am working on rigging a Halo style armor for Miki 4 right now. I have a fairly good grasp of standard Poser rigging, but weight mapping is giving me fits.
I also learned how to edit a cr2 today. I have effectively burned several brain cells, and in order to keep this information in my fried out brain, I had to let go of several childhood memories! :lol:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.