Forum: Poser - OFFICIAL


Subject: exclude from ambient occlusion (in 2012 and 2014)

stonemason opened this issue on May 20, 2013 ยท 24 posts


carodan posted Tue, 21 May 2013 at 8:59 AM

I think there's a good case for a few more include/exclude options for Ray Tracing.

I have a similar issue with a double environment sphere setup I use where I need to be able to define which sphere is visible to reflections but not IDL. The Visible in RT and Light emitter checkboxes don't achieve the result I'm looking for, which is to have one sphere as the light emitter but not visible in reflections and the other sphere only visible to reflections. The light emitter sphere is always also visible in reflections, but since I'm often using much higher emitter strengths it makes the reflections too bright. Lowering the reflection strength at a material level on the other objects in the scene balances the reflection coming from the emitter but also of surrounding objects.

I've already submitted the request to the dev team but the more the merrier.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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