Lully opened this issue on May 21, 2013 · 78 posts
Cage posted Tue, 21 May 2013 at 9:26 PM
Quote - Soft body against soft body is extremely challenging. Remember bullet is a GAME physics engine. Jiggly junk is definitely possible. But remember you'll have to pair this with dynamic cloth. Getting an identcal simulation projected into clothing is not likely.
I am working on more tutorials that will cover more advanced physics simulations. Here's a teaser. I'm working on the tutorial explaing how to do this now:
It seems like it would be logical to add the ability to extend the softbody deformations to another actor or figure. Should be able to work more or less like transferring morphs. Obviously I don't know what I'm talking about, not being one of the programmers or testers. :lol: But vertex deformations are, ultimately, vertex deformations, whether dynamic or otherwise. I hope the Poser team considers using their amazing (! :woot:) new vertex correlation methods to help copy dynamics between a figure and its garments.
Can the dynamics be set as morphs, as with cloth dynamics?
I like the melty Vicky. :lol: Best use of a Vicky I've seen in some time. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.