stonemason opened this issue on May 20, 2013 · 24 posts
stonemason posted Wed, 22 May 2013 at 12:06 AM
yea,obviously with no AO on the lights and no AO on the surfaces then it all renders fine,but that's not an option as the end user may want to use AO on the lights(& me too)..and that network is just too complicated for this set,what size is the RGB map(the mask) thats driving everything?