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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Poser 10, Poser Pro 2014 comparison?


MikeMoss ( ) posted Tue, 21 May 2013 at 3:46 PM · edited Mon, 25 November 2024 at 6:45 PM

Hi

I have to say that this snuck up on me, it seems like there was months of hype before Poser 9 came out.

Now all of a sudden there's Poser 10.

Maybe I just wan't paying attention.

Anyway I've been trying to find a side by side comparison that shows what you get in Pro the you don't get in Poser 10.

I don't usually go with the Pro version but I'm leaning that way this time, I wished that I had when I got 9 after a switched to a 64 bit OS.

So does anyone know of a location for one of those side by side charts that show what you get for the extra money.

I couldn't find a clear explanation of what's what on Smith Micros web site when I looked.

Mike

If you shoot a mime, do you need a silencer?


laurieannp1 ( ) posted Tue, 21 May 2013 at 3:49 PM · edited Tue, 21 May 2013 at 3:50 PM

http://poser.smithmicro.com/poser10-poserpro2014/   

You need to scroll about half way down the page.


MikeMoss ( ) posted Tue, 21 May 2013 at 4:05 PM

Thanks

If you shoot a mime, do you need a silencer?


vilters ( ) posted Tue, 21 May 2013 at 4:15 PM · edited Tue, 21 May 2013 at 4:15 PM

Also please take a look at the video's on the bottom of the same page.
And read the CHECK THIS OUT !!!!!! tread here.

And a special Poser 10 - PP2014 forum at RDNA

Happy Posering

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MikeMoss ( ) posted Tue, 21 May 2013 at 5:45 PM

Hi

Well I see that Poser 10 still isn't a 64 bit program, I really thought it would be by now.

So I guess that makes it easy, I'll have to go with Poser Pro 2014 to take advantage of my computer.

I guess that says it all.

Mike

If you shoot a mime, do you need a silencer?


MikeMoss ( ) posted Tue, 21 May 2013 at 6:13 PM

OK, the order is in!!!

I'm buying it on the disk so I'll have to wait until it gets here.

Mike

If you shoot a mime, do you need a silencer?


ashley9803 ( ) posted Wed, 22 May 2013 at 1:42 AM

"Poser [2014] includes a new Unimesh skinning method to support subdivision on figures with compliant geometry." - SmithMicro

Does that mean only the new figures included with P2014 are compatible with this feature? Not V4/M4? To put it another way - is this new feature absolutely useless for all my current models?


MikeMoss ( ) posted Wed, 22 May 2013 at 1:07 PM

Yeah, I'd like to know that too?

I'm guessing that will be the case.

Here I go again, trying to do my textures over to match the new figures and still have it look like the same character.

I haven't always been successful in the past, but I'll try harder this time if there is a real reason to do so.

Mike

If you shoot a mime, do you need a silencer?


JoePublic ( ) posted Wed, 22 May 2013 at 1:20 PM · edited Wed, 22 May 2013 at 1:21 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2867854

"Does that mean only the new figures included with P2014 are compatible with this feature? Not V4/M4? To put it another way - is this new feature absolutely useless for all my current models?"

Works fine with older figures. Some bodyparts (eyes) can cause stray vertices and have to be exempt from subdivision.

(See link)


vilters ( ) posted Wed, 22 May 2013 at 1:22 PM

The new skinning method works on MOST figures.

Unfortunately some figures (or clothing) do not support SubD.

V4 and Genesis are no problems. OK?

Anything can be set to Skinning method  uNIMESH and SubD in Poser. But somtimes the figures are build in such a way that SubD will throw out points. The problems are in the object files, and NOT in the SubD calculation. => this has been tested.

You get 2 sliders to set the SubD levels.
1 slider for the preview, to keep preview load under control
a 2nd slider for the SubD at render time.

So you keep SubD at a lo level for the preview in the working window, and Poser reads the second slider at render time.

Remember; Each level increases the poly count by 4.
A 20.000 poly figure at level 1 becomes a 80.000 ply figure
At level 2 it becomes a 320.000 poly figure.

usually with V4, you can set to Unimesh and keep the preview slider at 0 and set the render slider at 1.
V4 being 70.000 times 4 = 280.000 poly

Roxie is 26.000 poly.
Set preview slider at 1 and render at 1 or 2.
1 is usually more then what you need.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


ashley9803 ( ) posted Thu, 23 May 2013 at 2:17 AM

Thank you vilters for the explanation.


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