Lully opened this issue on May 21, 2013 ยท 78 posts
monkeycloud posted Wed, 22 May 2013 at 4:09 PM
Quote - Maybe. I'm still learning this thing ... we all are. I know soft body against soft body is really touchy. But if you really think about it most of the time it's more likely you can setup one figure as choreographed (that rigid) and the other as soft.
It get wonky because the soft sim does a lot of guessing about where things are and are going to be. When the two soft bodies begint to collide It has trouble figuring out where bothe of them are going to go. Sometimes things just explode.
^Ooooer missus ;)
Sorry I thinked I've laughed too hard. Now Nerd3d's whole post above just reads as one big double entendre...
...and my head really hurts from laughing at that melted through the floor render for the nth time...