Forum: 3D Modeling


Subject: Modeling a weaved Cappellini S Chair

LuxXeon opened this issue on Apr 29, 2013 · 44 posts


LuxXeon posted Wed, 22 May 2013 at 6:11 PM

Hi, all.  Just thought I'd share some more updates.  This is the final progress of the weave pattern itself, considering that since I began this endeavor, I've discovered several ways to achieve weaved meshes far more efficiently and correctly than the way I went about doing this one.  There's some imperfections still in the weave itself, but I'm just going to leave them, as I think it will make it look more "hand made" in the end, and  also I'm about ready to just put the finishing touches on this and move on to unwrapping and texturing the model.  I've been working on it off and on since I started this thread, and learned a lot about technique, and how to approach intricate pattern modeling, and also discovered some really useful plugins that would have made this project a piece of cake had I started out with them.

I didn't, in the end, use any plugins for this, nor did I employ any scripting (although it would have been smart of me to do so in retrospect).  It's all basic spline modeling and polygon modeling.  Here's the final raw screengrabs of the "almost finished" model:

weave07

weave08

weave09

The next, and final step is to just add "wraps" to the outter border around the chair, to make it appear as if the weaved tubes are somehow fastened to the outer edge, or perhaps just for aestetics.

Obviously, this model doesn't follow the real weaved Cappellini S Chair exactly, because I wasn't aware one existed until I was well into the modeling process. So it's just going to by my own personal RE-vision of one for now. The base, however, is very close to the original, and the shape, obviously, resembles the actual design.

The next update will include the fully textured model, and possibly a final render. Hope this thread inspired some of you to try some pattern modeling of your own, and thanks to everyone for all the help and input along the way!

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