Sat, Nov 23, 6:22 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Losing lighting when opening a Poser 8 file in Poser 2012


strongbear ( ) posted Fri, 24 May 2013 at 12:19 PM · edited Sat, 23 November 2024 at 6:12 AM

If I create or edit a file in Poser 8 and then open it in Poser 2012, the whole scene seems to be completely lacking in lighting. It's not that there isn't light at all, but the whole thing is very dull and not vibrant whatsoever, especially when rendered. If I then apply a new light set to the scene in Poser 2012, this new lighting also looks extremely dull. Even if I were to increase the intensity of a light, it will not look bright whatsoever when rendered.

 

How can I get the scene to have the lights that I apply in Poser 2012 look like that lightsource? I can easily do it (and don't have too much trouble with lights) if I had started the entire file in Poser 2012, but if I'm opening old files created in Poser 8, it is only then that I have a problem. Is there a setting somewhere that is different between the two programs?

I want the lighting to be exactly the same for both programs, but they're not.

 

 

 

 


hborre ( ) posted Fri, 24 May 2013 at 12:32 PM

I am assuming you are referring to Poser Pro 2012.  Under render settings, set gamma to 1.0.  Now it will be exactly for PP2012 and Poser 8.


strongbear ( ) posted Fri, 24 May 2013 at 12:56 PM

Thanks.

 

I've tried that, but I also don't seem to have any shadows still in Poser Pro 2012. It seems that a file created in Poser 8 seems to completely lose them in 2012. I have cast shadows and ray tracing checked on the render settings. Any new light I apply in PP 2012 doesn't have any shadows either, even with the "shadows" box checked on light properties, and whether it is ray tracing or depth map shadows checked.

I don't know how it can lose that.

 

 


JimTS ( ) posted Fri, 24 May 2013 at 1:47 PM

Renders depend on a light-material-render engine relationship triangle these were all changed from P8 to PP2012. I would be surprised if anything rendered well from P8 to PP2012

1 delete all the lights from your P8 scene

2 remove all the advanced modes in the texture room reset to simple

3 Save As

4 Open in PP2012

5 Light with IDL dome, spots,and points

6 Texture using SnarlyGribbly's EZSkin and Scene Fixer

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


ghostship2 ( ) posted Fri, 24 May 2013 at 4:55 PM

you might also want to check out Artbee's PDF on corrections

 

http://www.book.artbeeweb.nl/?p=317

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


luckybears ( ) posted Sat, 25 May 2013 at 3:58 PM · edited Sat, 25 May 2013 at 3:59 PM

Click in properties in2012 on the light  'visible in open gl'. The light should then become apparent.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.