Forum: 3D Modeling


Subject: Modeling a weaved Cappellini S Chair

LuxXeon opened this issue on Apr 29, 2013 · 44 posts


LuxXeon posted Sat, 25 May 2013 at 3:55 PM

Quote - Fine work with the textures. Would you have done this any differently, in retrospect?

Thank you so much for all you input in this thread, Mark.  I'm really happy with how the chair looks with these textures.  I'm working on a render today.

In retrospect, I suppose there are a few things I would have done differently, not that I'm unhappy with how this turned out, but simply because I've discovered some new ways to attack this kind of modeling procedure.  If I were to model another object that was made of interwoven mesh, like this one, I probably would take a much different approach; namely, scripting.  There's nothing inherantly wrong about the technique I used for this chair, to achieve the weaved geometry, but some of the procedure could have been dramatically easier if I had known how to script them out in Maxscript when I started.  I think also the one thing I would do differently is in my planning.  I really walked into this build with very little reference material (I only stumbled on one photo of a real wicker cappellini chair half way through the build), and I didn't have a clear vision of what the final piece was going to look like until late in the procedure.  All I had planned for with this chair was that it was going to be in the shape of a Cappellini S, and that it would be made from interwoven mesh.  Looking back, I should have thought it out far better, and had a plan for how it would ultimately look.

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