vilters opened this issue on May 29, 2013 · 8 posts
vilters posted Thu, 30 May 2013 at 4:20 AM
The problems with the magnets are simple:
Each and every Poser figure has asymmetrical magnets. There are tons of left-right asymmetries.
The best figures have 30 to 40 left-right magnet errors.
When I get more then 100 asymmetrical errors I delete the figure.
If the creator did not care for magnet quality? I do not have to care either.
It takes about an evening for each figure.
Open a spreadsheet : Open Poser and load your figure, open the hierarchy editor:
For each magnet Base, Magnet and Zone : Write down its parameters from the parameters palette.
Compare the Right and Left magnet Base, Magnet and Zone parameters and dependencies.
Be ready for your mouth falling open, your eyes opening in disbelief, of all the left-right errors you will find.
Magnets belong in a hardware store, not in Poser figures.
The fun actually starts when you see magnets correcting magnets.
Or when you see JCM’s to correct what are actually magnet errors.
Then you get to a 100 left-right errors FAST .. . . Less LOL.
The new fitting room is especially critical to all these magnet errors.
The room is behaving as it should, and transfers what is in the rig.
The result is predictable :
Garbage in, garbage out
Quality in, quality out.
Happy Posering,
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!