Forum: Poser - OFFICIAL


Subject: Program for Custom Morphs / Head Shapes

flibbits opened this issue on May 10, 2013 · 12 posts


VolcanicMink posted Fri, 31 May 2013 at 7:11 PM

Many tutorials seem to assume we already know how to do everything. Why, then, would we be seeking the tuts in the first place? Hmm..

To export a figure:

Go to the file menu and click "export"

From the options select "Wavefront obj" and single frame.

In the hierarchy, tick "Universe" at the top to deselect everything. Then tick the box for the figure (M4, Alyson, etc). If you are working on a particular part of the body (face, for example), you can select only the parts that apply.

If you are creating a morph, just check "As Morph Target" in the next window. If you just want to export the figure as a model to make clothing or a prop, you don't need to check anything.

Name and Save your .obj file.

Your modeling program will have an option in its File menu likely called "Load object" or "Import file". Use Poser's Object menu select Load Morph Target. The "..." button will let you browse to find your item.

Your new morph should show up in the Parameters window.

This works for morphs that do not change the number of polygons.

Hope this is helpful.