Cage opened this issue on Jun 02, 2013 · 60 posts
seachnasaigh posted Sun, 02 June 2013 at 12:46 PM
If the lampshade has thickness, I'd give it SSS and a little translucence. For the bulb, I use both a point light and an IDL emitter, with one mesh as the visible prop, another mesh -slightly larger- as an unseen IDL emitter with an ambient of maybe 70, and a third considerably larger mesh as the faintly visible glow aura.
For the lampshade, I might add lightshaft meshes and a rounded-off aura mesh.
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Bare bulb as rendered:
...and with lampshade:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5