Cage opened this issue on Jun 02, 2013 · 60 posts
Cage posted Sun, 02 June 2013 at 6:45 PM
Wow! Great responses. Thank you. This is helpful. I won't worry about the falloff possibly complicating my efforts, then. :lol:
BB, I have IDL enabled, but not GC. I have enough frequent use shaders which have defied GC conversion that I've stopped thinking seriously about moving into GC at all, at this point. :sad: And... basically I'm not using GC because my shaders aren't "correct". I lack the skills and know how to do more than arrive at something that looks more or less like I want. My understanding of the physics and math involved in making correct shaders is haphazard at best. As evidence, I submit the fact that I had to ask the question about inverse square light falloff in the first place. :lol:
seachnasaigh, using proxy meshes for the effect I want sounds like a pretty good idea. I'll see what I can work out. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.