Cage opened this issue on Jun 02, 2013 · 60 posts
Cage posted Sun, 02 June 2013 at 8:23 PM
Quote - In one way it relates to the scale: When you have light attenuation (linear or square), the light intensity changes with distance from the lightsource. But the light source has an intensity and a color, so the question arises, at what distance does the light have the intensity and the color you assigned to it? With Poser this happens to be the case at a distance of 1 Poser native unit (regardless of what you use for display units, so if you use feet it will display as 8.6 feet and so on).
Interesting. :thumbupboth:
I'm trying to figure out why it has to be way too bright before it will cast light as far as it presumably should. I can light a whole real world room with one bulb, albeit dimly, but I don't seem to get that blazing brightness in the area of the bulb. In Poser, my one bulb has to overlight everything nearby if I want it to reach very far, even dimly. I'm sure I'm doing something... well, manyt hings :lol:... wrong. Umm.
I have always been a lighting doofus with Poser. Oh, it's sad. I am terrible at lighting. Sigh.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.