Forum: Poser - OFFICIAL


Subject: Lampshade and Inverse Square Attenuation

Cage opened this issue on Jun 02, 2013 · 60 posts


Cage posted Sun, 02 June 2013 at 8:23 PM

Quote - In one way it relates to the scale: When you have light attenuation (linear or square), the light intensity changes with distance from the lightsource. But the light source has an intensity and a color, so the question arises, at what distance does the light have the intensity and the color you assigned to it? With Poser this happens to be the case at a distance of 1 Poser native unit (regardless of what you use for display units, so if you use feet it will display as 8.6 feet and so on).

Interesting.  :thumbupboth:

I'm trying to figure out why it has to be way too bright before it will cast light as far as it presumably should.  I can light a whole real world room with one bulb, albeit dimly, but I don't seem to get that blazing brightness in the area of the bulb.  In Poser, my one bulb has to overlight everything nearby if I want it to reach very far, even dimly.  I'm sure I'm doing something... well, manyt hings :lol:... wrong.  Umm.

I have always been a lighting doofus with Poser.  Oh, it's sad.  I am terrible at lighting.  Sigh.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.