Forum: Poser - OFFICIAL


Subject: Lampshade and Inverse Square Attenuation

Cage opened this issue on Jun 02, 2013 · 60 posts


Cage posted Sun, 02 June 2013 at 10:59 PM

Quote - Rendering with gamma correction will also tend to lighten and even out the lighting in a scene, so I'd recommend that you start using it.

From a very helpful and informative post, I hate to pick as a quote the one bit I'm grumpy about, but that's what I need to comment on specifically.  I will try what you suggest.  It sounds useful and, aside from the GC, I think I can follow along.

I and others who kindly volunteered have tried and failed to convert some of my frequently-used procedural shaders for GC.  I need very specific effects, which may not be possible for some reason using Poser shaders when GC is enabled.  I don't know enough about the matter to try to approach it with mathematical precision, so I have to eyeball it.  That hasn't worked.  As a consequence, I just can't make the jump to GC.  I'm not altogether happy about that, but there it is.  When I hit a wall with my abilities, I move sideways and keep working at something more productive, I guess.  :unsure:

The rest of it, though, I can do.  About that, I am happy.  Thank you.  :thumbupboth:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.