Forum: Poser - OFFICIAL


Subject: Lampshade and Inverse Square Attenuation

Cage opened this issue on Jun 02, 2013 · 60 posts


Cage posted Mon, 03 June 2013 at 11:12 AM

Quote - That explains it right there. When you're moving your render towards physical modeling with using IDL and inverse square attenuation, but then skip gamma correction, that is the conversion from linear to screen color space, then it is no surprise that the results don't turn out as intended.

Fair enough, Stewer.  I can accept that.  It may be one of the limitations of Poser for me now, and I should adjust my expectations accordingly.  You and others, however, do seem to conveniently avoid addressing the REASON I do not just move to GC because you all tell me it's so great.  I have frequent use shaders that can't be converted.  I prefer the shaders to GC.  Harumph.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.