Forum: Poser - OFFICIAL


Subject: Lampshade and Inverse Square Attenuation

Cage opened this issue on Jun 02, 2013 · 60 posts


Cage posted Mon, 03 June 2013 at 12:18 PM

> Quote - Quickly picking apart your shader, I see two color math nodes set to gain with a gray color as 2nd parameter. Set those to white and plug a math node into both of them (leave that in "add" mode). Then use the first parameter of the math node to adjust the gain, something between the 0.3 and 0.7 range should hopefully give you a result closer to what you want.

Closer to what I want, with GC?  Or without?  😕

Either way, the result is not pretty...?  Here is what I get with GC enabled.  I have done as instructed, insofar as I understand the instructions.  I will attach the adjusted shader screengrab next.

The results seen here are pretty much what this shader (and all previous variations on the same idea) gives me when trying to use GC.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.