Cage opened this issue on Jun 02, 2013 · 60 posts
Cage posted Mon, 03 June 2013 at 12:49 PM
Okay. I didn't have the 0.4 setting. Making that change, the result is no longer "burned out", but it is still far from correct.
Part of my trouble may be that I am multi-tasking my greyscale bump map, to provide both displacement and color. But varying the settings on the one map without introducing a second doesn't seem to suggest that this one point is the cause of the striking dissimilarity between these results and the original shader.
Is this now in a state where I should theoretically be able to "eyeball" my way back to the desired effect with the shader? If so, how do I need to approach that? If not, eh, why?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.