Forum: Poser - OFFICIAL


Subject: Lampshade and Inverse Square Attenuation

Cage opened this issue on Jun 02, 2013 · 60 posts


Cage posted Mon, 03 June 2013 at 3:49 PM

Quote - Glad you like it.

In any case, here's the shader if you'd like to further experiment.

It's quite primitive I admit. :-)

The problem with the dark shadows is the ambient I used. I'm pretty sure there is some flourescent pigment in that fabric, as after all the 60's were the heyday of dayglo colors.

If I remove it, the shadows get way darker, but the fabric also looses it's "pop". I toned it down (the Spectraflame candy shader I used as a base has far more flourescence), but i didn't want to eliminate it completely.

Maybe it's also the light I used.

Well, wow.  Many thanks.  I will play with this and see what I can do.  Thank you.  Possibly this will provide a working example I can use to understand GC and how to compensate for it.  :thumbupboth:

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.